Apex aim assist too strong ps5 reddit. Yeah balancing is the big issue.
Apex aim assist too strong ps5 reddit 4 on controllers has become a significant issue. 7M subscribers in the apexlegends community. But all are locked in 90fov The amount of Aim assist on Apex for controller on PC players is too strong. I play on PS5 with my friend on PC. They started on Halo and also split time with aim training. OR do what halo did and give mouse n key partial Personally have never found the aim assist in Apex that strong, at least regarding the auto-aim part. Having the same issue. 1: being a competitive game it just feels like PC players are being shat on having to play against higher aim assist consoler players than in any tournaments that matter 2: if controller is weaker / less accurate it is not only unfair, it's ethically rotten to make it Not really anything to do with aim assist, it's just good tracking and aim. 6 and PC gets . You can't aim jitter, loot while moving, quick swap while Aim assist when you are up in someone’s face is very very strong. This is why you see some professional Apex players at the ALGS using "1" in default settings, but in reality they're multiplying their sens to whatever they want. If 95% of pros use / say aim assist is too Aim assist is just too strong. I do well on both. It should be same as mw19 and leave it as that. None, whatsoever. I know, I know, aim assist is overpowered. I've been practicing my controller aim on r5reloaded (modded PC Apex with an aim trainer) and even on the hardest setting you can feel the strong pull that aim assist has even if the enemy is strafing like a mad man. 4 when the frames go from 60 to 120 on console I’m pretty sure, so yes it does make it lower. " Simply curves projectiles to targets which is similar to just being Hitscan. They believe that will bridge the gap for players in crossplay Apex doesn't have aim assist strong enough to give an edge to someone using a controller. Do you guys think aim assist on console Apex is way too high? I've played on console in crossplay lobbies and my aim assist is much different and a lot more controllable. I know that pc and console have different levels of aim assist for controller but since I’m on console but I’m playing with a pc player will my AA be set at the pc level or will I continue to have the console level since I’m still on a console? I know this is old but i just downloaded Apex ps5 and got disappointed so went on reddit Reply reply l5l4l5l4 • AA is aim assist. Or normal aim assist. It's as simple as that. controller players can get good too with or without aim assist the only limitation is the person and their willingness to learn how to aim and get better at aiming and watch timings and so on. Aim assist when you are up in someone’s face is very very strong. Those games actually required micro adjustment of the analog stick and the aim assist those games had would actually be fair and balanced vs mouse users. Everything is blurry and muddy on PS5 compared to everything being nice and crisp on Series X, especially things like gun models and cross-hairs. yes, you can improve visibility slightly by using low settings but i think id take the aimbot like aim assist over visibility any day. Aim assist works almost feels like a magnet pushing my aim away from the target, absolutely ruining my tracking. Community run, developer supported subreddit dedicated to Apex Legends by I mean, 0. Does apex legends on ps5 support gyro aiming? Reply reply Aim assist is a strong helper but it is a mistake to think that aim assist will do all the work for you, as everywhere in our life person who trains hard always will be stronger when one who doesn't One more way to abuse aim assist is the sens boost. And current gen consoles can do 120fps too. Tracking, reaction time, recoil control, visibility, vulnerabilities all skills that vary between players and must be individually trained, sometimes per specific gun and load-out But no worries! Aim assist comes along and removes most need for any of these skill sets. Edit: I also didn’t know there was aim assist on bots in firing range. But my Wether you're on the side of console has too much aim assist or pc has too little, even though their PC is no stronger than a PS5 is really starting to suck. Unplayable U can easily tell when the bug is there from the ship when ur flying. I was looking to play a f2p shooter that has instant repawn, I've been playing Battle royales like Apex or Warzone for the past few years and I want to play something that I can get back in to the game immediately after dying, kinda like TDMs or objective base modes. But everyone always says it's such a big problem. At full stick tilt your sens will be 350, but as soon as you enter the aim assist bubble, no matter how fast you spin, your sens gets decreased to the base max value, 200 in that case. But when the bug(? Aim assist surely makes the gameplay much more shallow. I just finished a game session on Apesex Legends for Nintendo Switch where I used almost exclusively gyro to aim. I have long advocated for mkb only matchmaking on PC because aim assist on controller has to be soft lock aimbot levels to keep up and it's ridiculous that controller players get that level of assistance. . In halo, the bullets have magnetism when using aim assist, they literally curve in the air to hit the target. Aim assist only turns on when the right or left stick is touched. By reducing the aim assist to 0. For those out the loop, the default aim assist for Mnk players complaint aim assist is too strong and it makes mnk player physically impossible to beat controller players equipped with assist. Most games didn't have aim assist rotation, only slowdown. It was freaking fantastic. The gap, is how much Aim Assist is "improving" them. Or in say Apex Legends people will switch input devices depending on what's Weaker than cod but stronger than apex On Ps5 there is tons of aim assist. Apparently Halo Infinite had such strong aim assist that if you weren't using a controller, you were actively hurting yourself. Aim assist is a severe problem in some games where it is overtuned; I do not observe that same incongruency when it comes to the implementation of aim assist in Apex. The aim assist continues to look stronger cause as cold war came out, all the guns were perfect for aim assist. this leads to people using controllers to try to enable aim assist while still mousing. 120 ps5 and series X. I'm on Xbox Series X. Literally all there is to it. Rotational aim assist specifically is THE problem i found this funny because its a response curve, its like telling mnk players their aim is too good so they have to play with mouse acceleration on (that is basically what classic response curve is btw). Only when I turned it off did I notice that it definitely is working when it's on, it's just very very weak. It's going to help keep you in the general direction of your target, but it's sure as heck not going to track for you. im not good with controller like my movment is complete ass but i can feel how strong aim assist is. I don’t deny aim assist and what not I’m just saying that you can also have very good aim with a Not really anything to do with aim assist, it's just good tracking and aim. Console gets . But i agree, i'm on console and they need to nerf that shit. Really high TTK, near instant directional changes, and maps that ensure 90% of engagements are close to mid range means that rotational aim Aim Assist is WAY too strong Discussion Apart from on campaign i can honestly say i have never even noticed any kind of aim assist on my game (ps5) Lol, I got like 1 W in Apex, and yeah the aim assists is super strong there. The thing is that your aim gets messy when u are too used to aim assist Reply reply I agree there should be aim assist for controller players but it is a huge problem when games like Apex, Halo, and CoD have aim assist values in which the AA reacts for the user at inhuman level, that's a problem. That means Apex has a problem with cheating. They could remove aim assist alltogether and just enable it in pc lobbies. apex is likely using the same techniques to achieve 120fps Look for any clips of aim assist from back then and it is the same as it is now. Honestly apex is a totally different game from like S5 and previously, movement tech alone & people’s skill alone ( unfortunately also a ton The other 50% is aim training, game theory, and watching VOD’s of their play and other pros. Also ppl have found out being too heavy on the right stick causes you to not get much AA, but strafing with your left stick with minimal right stick input will give pretty strong AA. I have both and Series X is definitely 1440p+, while PS5 is significantly lower than 1440p. Got a chance to try a PS5 Controller for a few days. Fortnite also feels much stronger on my ps5 compared to PC with controller Anyone that thinks controller shouldn't receive ANY aim assist is a little too salty, but likewise, apex's aim assist tho Reply reply more reply. The Reddit home for PlayStation 5 - your hub for PS5 & VR2 news and discussion. I’m not saying aim assist wasn’t too strong, but ever since then it’s been a scapegoat any time pro players don’t want to admit someone on controller outplayed or outaimed them. I actually think Halo Infinite’s aim assist is less than CoDs and Apex’s, but feels stronger just due to the way the game is designed. Stick drift is good because aim assist only activates if the game detects user input on the right mouse stick. * It does not, it's just for every specific sensitivity it will feel different. WOAH aim assist is crazy unfair, the aim assist was tracking targets from a far, and close range aim assist tracked and locked onto enemies at a inhuman speed, the average human response time is 250ms, but aim assist changed the direction of my crosshair as soon as they made the slightest movement, so basically at a server based level, I know there is a big debate but most console players are too dumb to notice or complain about it. Second every platform has some form of aim assist. It's very easy to tell too just based on this game. 6 is pretty damn strong. 2. Lastly, regarding the comment in the article about controller That's unfortunately what aim assist is these days. I didn’t know stick input engaged aim assist. However, in pc lobbies you have to remember that console players play with the added input lag of the Vsync forcefully turned on, 60fps at best (with drops on ps5) and most likely they go at an unstable 30fps since most of the player base is still on older gen. If you look at Apex where guns have significantly more Firstly, the current aim assist strength of 0. As long as aim assist doesn't become the aimbot some players claim it to be (frustratingly), I don't mind. I prefer mouse because it feels more rewarding. The issue (imo) with aim assist is that it just can't be 1:1, without aim assist console players basically cannot compete as they can't make small adjustments and it's hard to accuratley Starting with Season 22 of Apex Legends, aim assist is getting nerfed, and the developers explain why over on the blog. Most of the times when I'm in console only lobbies I have to change my sens all My question is, does Halo Infinite aim assist on controller is stronger than other games like apex and COD. more reply. If aim assist gets too strong, you have to recognize that it eventually reaches a point where it's unfair. The aim assist while aiming at other squads flying will be so sticky and even pull ur crosshair toward them violently. 4, so while ours is stronger its really not a big difference. Give it pc value and remove rotational aim assist. Play for maybe 3 months and lets see what that KD is. I might give them a pass if they had segregated lobbies (PC / MnK no aim assist lobbies and console/controller aim assist lobbies) But Im someone who spend 5000hours in CSGO and around 2000 in Valorant playing on high rank, Installed XDefiant yesterday and legit can feel that im getting killed by controller players aiming with their little thumbs this game is good I enjoy it but aim assist is fucking overpowered just took me 1min to go on a twitch and watch top streamers playing on controller track people from Hey everyone, one of the people I play with has recently upgraded to pc and I’m curious about something. Tried messing with all the settings multiple times, spent a shit ton of time on the range practicing with new controller, etc. Apex' aim assist is literally and functionally the same as an aimlock at 40% or 60% strength. It is widely felt that this level of aim assist is too strong, undermining the skill-based nature of Apex Legends. Just an aim bot with a slider from 0% being off to 100% being full cheats. After using the Elite Series 2 for about 2 months now, I'm thinking this may be an accurate statement and the Elite Series 2 controller just has too much dead zone to deal with a long with more input lag despite being a good controller otherwise Someone mentioned stick input engages aim assist, since I have pretty bad stick drift on my steam deck (because I lowered my dead zone) it was registering an input and tracking the bot. 100% equals full bodylock Aimbot. Force of habit. It’s stronger on console than pc, so the general feeling is that console aim assist the fps doesn't affect how strong Lmao 28 is not too high, I play on 90/70 hip/ads sens, 85/0 slowdown/snap aim assist. Some players have felt the issues and some others have not. There’s a bug on all platforms where the controller’s aim assist isn’t working. Happens all the time -- at long range I am hitting tons of tags and an opposing team is hitting almost nothing. Aim assist is actually stronger in cod, Fortnite, etc, but the reason it’s so noticeable in apex is because most fights are in close range. So after playing exclusively ps5 apex only for about 10 months, too much doubt was in my head, and I decided why not just plug the ps4 again and play just to be sure and if anything really is different about aiming or whatever and the first thing I felt playing on ps4 again was how bad the game ran and how bad it felt due to the severe fps drops but despite that aiming felt more Hello everyone,just got my ps5 was pc player for 15 years decided to make a switch and really enjoyed playing ps5, at start didnt played shooters enjoyed the unplayed titles like gow got and other rrpgs and racing games, one day decided to jump in apex legends and oh boy i just can aim with controller,any tips how to improve aim on controller? Stick drift is good because aim assist only activates if the game detects user input on the right mouse stick. 4 like on PC, beats out MnK in those close range fights where it kicks in. As others have stated, the only Aim Assist when using weapons is "bullet magnetism. It's not a debate weather it's auto aim or not, because it's automatically aiming for you. No one cares about being able to whip around and spin 360’s on a dime. Wether you're on the side of console has too much aim assist or pc has too little, I think we can all agree it should be the SAME if you're on controller regardless of PC or console. They went to fortnite and split time with aim training, then are now on Apex with split time on aim training. When the aim assist is so strong that it will basically track FOR you, keeping you on target with little to no adjustments needed, that's when it's problematic. Cod just has too much aim assist so this game's aim assist needs a bit of learning. I don’t deny aim assist and what not I’m just saying that you can also have very good aim with a The top comment threads on this post is one of the biggest circle jerks of aim-assist stans I've seen in a while. I've heard and read about how playstation (ps4, ps5) have a better polling rates (less input lag) so they make things smoother and easier to aim. Nice video though, but probably everyone above diamond could create a compilation of one mags with the r99, controller or m&k, this is good rage baiting anyhow. Aim aissst goes from . I can't tell if everyone just has false expectations coming from games like Warzone where auto-aim and target snapping is insane, or they just know something I don't. I genuinely dont understand apex legends aim assist. But my Aim assist is just very inconsistent in this game and things like jumping and breaking enemy shields will cause the AA to be less. with nothing working. Firing Range, Mixtape, AND Battle Royale. I can't think of another FPS that lets MK players compete professionally with controllers, and I do believe their aim assist has some merit in that. They have decided in ignoring competitive integrity in favor of enriching themselves. AA should be lowered a tad though for some sort of As many PS5 players have noted, Aim-assist seems "Off" for some reason, and has felt off for since the launch of S17. Recoil control felt intense, winning and losing gunfights felt entirely in my control rather than because aim Aim assist is necessary when u have a game that allows all inputs as MNK would be OP going against a controller player that doesn’t have aim assist obviously. Yeah balancing is the big issue. Lets say your sens is 200 and you also have 150 boost. I think console players should be allowed to reduce graphics if they like but the aim assist needs to be nerfed to what pc players on controller get. Aim assist hasn't worked properly since the launch of Season 17. Members Online • Just watch ALGS and ask every top players in the world if aim assist is too strong. And because of that, every single enemy you shoot at, your aim feels different. So if 60% of your Aim is done by a software I wouldn't be proud of any Kill or One user pointed out that the issue lies in players relying too heavily on aim assist, leading to effortless shooting on controller compared to the constant coordination required for precise aiming on mouse and keyboard. Community run, developer supported subreddit dedicated to Apex Legends by Respawn Entertainment. Modern games give PC controller players 40% aim assist and Console controller 60% aim assist (likely because I have played both. There's some sort of bug causing aim assist to appear and then disappear at completely random times. Aim assist in its current form is ridiculous. nerfing a response curve is technically impossible so what are we going to say that if you play this response curve you get a lower aim assist Losing a fight where you both have aim assist and you got the first shot is a skill issue. It is so hard to kill enemies because I am already at the top of SBMM and combining no audio with no aim assist makes this PC with PS5 edge controller has no aim assist . so I used all same controller settings on PC,PS5,XBOX. Aim assist not working on ps5 / next gen Not to mention they get aim assist too, which everyone forgets. Long range aim assist does need a buff though Reply reply So I recently got a ps5 and I do not see the options to turn off aim assist in the advanced look controls they are not there for me at all does And the aim assist shown here i'd argue is still fine. there's no reason why aim assist should be so strong that I can grab a controller in a competitive FPS and slay out the I agree aim assist feels almost non-existent. Your assumption is that the aim assist multiplies per optic. 6 should be illegal on console vs console because it hinders the skill needed. When I doing my warming up routine on shooting range/ team deathmatch alone (console lobbies), my aim assist feels more strong than playing with him. Controller player's KD's are grossly inflated with how strong AA is. PC players playing with higher FPS and better graphics where they can see people better. It isn’t as stong as CoD but definetly too strong. I'd love to see a well seasoned Controller player make a fresh account and only play with Aim Assist off. There's a reason why the majority of top players on warzone, halo infinite and apex use controller, because the aim assist is so strong. There's no MnK aim assist. Little do they know apex aim assist is little, especially if you have alc. But I'm not that big of a fan of BR games yeah mid to close range fights as a m/k player i lose them most of the time on warzone specifically. Apex in general plays like shit on the PS5. Destiny 2 notoriously utilizes this method along with all other forms of aim assist. Mouse and key gets nothing extra besides all the effort they put into the game. If the aim assist in games wasn't insanely strong the past few years, they would know how to use the stick to aim and get kills with slightly less strong aim assist. The other 50% is aim training, game theory, and watching VOD’s of their play and other pros. Honestly apex is a totally different game from like S5 and previously, movement tech alone & people’s skill alone ( unfortunately also a ton of people zenning & using strike packs ) I’m mediocre at the game, busted my butt to get to diamond multiple seasons and masters this season, without ratting, and I’m so upset with how easily people are able to just eat their way Games like Apex have lots of aim assist, but PC players tend to have better movement. Huge disadvantage against other console and PC players. All these controller players are whining that aim assist isn't strong enough so they can't get any kills. but there is basically no aim assist for long range shots, medium range is decent aim assist too. Rotational Aim Assist, even at 0. It broke my aim assist on CoD, so I’ve had it off globally since then. There's no long range aim assist then there is too much close range aim assist, that should change (and add 1 button reset for all). First how aim assist works. My question is, does Halo Infinite aim assist on controller is stronger than other games like apex and COD. 2, we can create a Get the Reddit app Scan this QR code to download the app now I have an expensive PC but I play warzone on PS5 because of all the PC cheaters. Controller is lazier and requires way less brain power to do well with. I'm perfectly fine with an aim assist nerf because 0. 120 fps your basically in apex with a VR headset 3D with everything in front of your eyeballs so clearly so less strong assist. Their controllers and programs have built in aim assist on top of other cheating methods. At close range the team is god-like. Obviously aim assist isn’t this strong during normal gameplay. At mid-range we trade tags. Aim assist is just too strong. Your aim assist is more concentrated when using your ADS than when your movement sensitivity is in use, but it's of the exact same amount, and same strength. The larger the help from Aim Assist in Horizon, the more the projectiles curve. If you have no stick drift, you will constantly have to be moving your right stick for aim assist to stay activated, whereas if you have stick drift, you can temporarily let go of right stick and the aim assist stays activated. Not saying you should necessarily do that (took a lot of practice to get used to), but find what works for you, and don't worry so much about what other people are doing. 4 aim assist Respawn have confirmed that aim assist is currently "too strong," especially when it comes to PC players using controllers, and are reducing it's strength by 25%. Learn something new everyday. I thought I would check this out. This way they still keep their default Apex aim assist. I have been playing first person shooters for years (COD, Battlefield,etc) and I have never noticed or complained about aim assist until now and it’s not that it’s too strong or anything like that, it’s that I think apex’s aim assist is the worst I have ever used and it’s crazy how people think it is over powered I genuinely don Aim assist is just too strong. Controller players in pc recieve 0. Or in say Apex Legends people will switch input devices depending on I mean, 0. He's actually right, PS5 is outputting a consistently lower resolution than the Series X. Mw2019 was the beginning stages of the crossplay era and people were just learning how to optimize the full potential of aim assist. If a pro has 5000 hours on a game, they have more hours on aim training. I'm a Day 1 player, and aim assist has always been strong, until recently. I would bet 1080p. If you want to play with 130 \ 130 like Genburten, but want to keep the best aim assist through default sens settings. Which is only a solution to counter M&K players being able to flick to their opponents waaaaay easier than controller players. No aim assist at all for console players is absolute braindead. Every time I read a comment on this subreddit about how aim assist is too strong I wonder if we're even playing the same game. 6 strength to . This whole subreddit is dominated by console players, though who can't understand why raw-input players don't want to be paired against people whose aim 163 votes, 142 comments. If those same players are in Overwatch, it doesn't matter that there's no aim assist. PS5 runs basically every current modern Whenever I say PC players I’m usually generalizing KB&M players. On the easiest gun in the game to control the recoil on. Console 60% Aim Assist. I wouldn't mind rank in console lobbies where there's no aim assist. A lot of people don't understand how Aim assist in Fortnite works and plently of misinfo about it exists online due to some controller pros (Faze sway and Unknown army) lying about it years ago. There is no aim assist for me on PS5. Think of it as 60 fps strong aim assist but way worst picture which is the reason for slightly higher assist. That video is mostly clips from early C2. for eg when too much shit is going on in spiderman 2/horizon 2/last of us 2/resident evil remakes in high fps it looks like low rez shit but console players clap like monkeys about how good it looks. Again. If most of the players are using strike pack and Zen controllers with no recoil, that has zero to do with aim assist. You are correct about that and idk maybe it should be changed, maybe not idk. Everyone bringing up MnK in this thread entirely misses the point. Long range with a controller is clunky and close range doesn't have the advantage you think it has, PC Controller 40% Aim Assist. I There isn’t a single valid reason that anyone could propose to me which would reasonable justify the usage of default console aim assist. When console gamers are crossplaying in lobbies with PC players, console ok so I saw a post on here that Aim Assist is stronger on PC and works much better than it does on consoles. If you believe that "aim assist hurts me because it pulls onto unintended targets" then you should be in favor of lowering the aim assist, which you can do yourself by using the PC aim assist setting. The aim assist isn’t as much of an advantage as they saw. It's easy to tell when aim assist isn't working properly. Your argument "aim assist =/= aimbot" is null if the AA works like one and tracks automatically with 0ms delay and perfect and inhuman consistency. I also don't feel input being quite right. If so disable the Steam controller stuff for Apex. The MNK movement is the perfect skill gap to try to survive against a good controller player and I love that my PC lobbies are a mix of controller and MNK. But I am on console where everyone (seemingly) has aim assist except for me. For future. It's absurd. so aim assist is indeed stronger - The rim around the "Bubble" will lock your aim ignoring all inputs very briefly: Before season 17, when aiming at a target that is moving to your right, and then they move to the left the aim assist would apply an influence to the users aim to the left once the bubble itself started moving left. But close range aim assist still follows enemies a bit too much imo, even in normal gameplay. But the current problem for many controller players is aim assist is completely gone. eou oethjv vycqpi qfmx omlji jjzcj kkuqv yqvi uta czetpr